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Layouteditor moveby
Layouteditor moveby












layouteditor moveby

  • roll : rotation of the item around the Y axis.
  • pitch : rotation of the item around the X axis.
  • rotate : rotation of the item around the Z axis (already in game).
  • A little plane at the bottom right corner of the window will help you understand the rotation moves.
  • Z (rotate), x (pitch), y (roll) : Those are the 3 values that'll let you rotate you items in new and interesting ways.
  • X, Z, Y : Location of the anchor point of the item in.
  • You'll find there a huge number of columns corresponding to those of the file Why do that? Because it'll allow you to retain a copy of your original layout Note that the currently loaded file is written at the bottom of the window after "Loaded File - " (or above in version 1.7). In "File, choose "save as" and save as "layout1-work1" for example.

    layouteditor moveby

    Find your "saved_house_layouts" folder which is in your EQ2 folder and open "layout1".

    #Layouteditor moveby install

    Install the layout editor program if you haven't already and launch it. (Type /house while standing in the home, and there will be a "save layout" option) Give easy to remember, simple, easy to understand names and without spaces. While in game, save a layout that we'll call "layout1". Any errors that you find are likely the fault of Mum while copying and pasting. The Layout Editor, created by Jesdyr, can be found here : Ī tutorial, also created by Jesdyr, is also available on Youtubeįinally, this article has been edited to reflect changes made by version 1.7 of the Layout Editor. The Layout Editor is a tool that uses saved house layouts to manipulate furniture in many ways (rotating, flipping, precise alignment, etc.) that are not always possible with by-hand placement of your furniture. ~by Wilhelmina of the French EQ2Artisans, who kindly created an English translation for us!














    Layouteditor moveby